noise
Initialize Perlin noise: noise(alpha, beta, octaves)
Initialize Perlin noise: noise(alpha, beta, octaves)
Evaluate 1D Perlin noise at x (return 0.0 -> 1.0)
Evaluate 2D Perlin noise at (x,y) (return 0.0 -> 1.0)
Evaluate 3D Perlin noise at (x,y,z) (return 0.0 -> 1.0)
Initialize OpenSimplex2 noise: noiseos(seed?)
Evaluate 1D OpenSimplex2 noise at x (return 0.0 -> 1.0)
Evaluate 2D OpenSimplex2 noise at (x,y) (return 0.0 -> 1.0)
Evaluate 3D OpenSimplex2 noise at (x,y,z) (return 0.0 -> 1.0)
Return a random float between 0 and 1
Return a random boolean (true... or false...)