collide_circle_circle
collide_circle_circle(cx1, cy1, r1, cx2, cy2, r2)
Return true/false after testing collision between a circle and a circle
Syntaxe
var contact = collide_circle_circle( @todo )
Arguments
| Name | Required | Default | Description |
|---|---|---|---|
cx1 | yes | - | center x of first circle |
cy1 | yes | - | center y of first circle |
r1 | yes | - | radius of first circle |
cx2 | yes | - | center x of second circle |
cy2 | yes | - | center y of second circle |
r2 | yes | - | radius of second circle |